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  • First Session

    Okay, let's fill in the adventure so far so others joining can read the backstory and catch up. This will help us from having to waste valuable gaming time with multiple rehashes of the backstory. I'm going to need some help here, folks :)

  • Origin of Skarr

    Origin of Skarr In the early 90's I was in the United States Air Force. I had lots of time on my hands, and many of my friends and I played D&D to pass the time. These were weekend-long sessions, with breaks to eat, and periodic showers and changes …

  • Session #6 - More Spiders in the Woods

    So, after some initial gathering up of treasure from the giant trap-door spider, the party rests and heals for the night. The druid makes good use of his skills and makes a magical shelter around the campfire. At one point during the night, a giant …

  • Session #7 - Maggots Galore

    In attendance: Tharros, Elven Psion Telepath (played by Tim R) Hoagus Scrumbleright, Dwarven Cleric (played by William A) Sudein, Human Druid (played by Kyle S) Pickles, Orc Fighter (played by Ron V) Zig, Human Gunslinger (played my Chris M) Garros, …

  • Session #7 - Overcoming the Warped Wall

    In attendance: Tharros, Elven Psion Telepath (played by Tim Roussel) Sudein, Human Druid (played by Kyle Summers) Phil, Gorilla/Superhero (played by Kyle Summers) Riley, Human Rogue (played by Danielle Landry) Continuing on with the journey, the …

  • Session #9 - Stay on Target...

    In attendance: Tharros, Elven Psion Telepath (played by Tim Roussel) Garros, Aasimar Wizard (played by John Townsend) So lots of travelling was done this session, despite many distractions. Some of the distractions passed up: Giant bat flying …

  • Main Page

    h3. Welcome to the Library! Here you will find all of our collected knowledge about Skarr!
    [[Purpose]] [[Introduction]] ----- [[History]] ----- [[The physical characteristics of Skarr]] ----- [[Geography]] ----- [[Biology and Ecology]] …

  • House Rules

    Jump back to [[Main Page]] From the beginning of my roleplaying days, it has always been understood that the reason we come together is to have fun and socialize. Gaming may or may not occur. The game is simply a vehicle for that fun and …

  • Purpose

    Jump back to [[Main Page]] Origin of Skarr In the early 90's I was in the United States Air Force. I had lots of time on my hands, and many of my friends and I played D&D to pass the time. These were weekend-long sessions, with breaks to eat, …

  • Introduction

    Jump back to [[Main Page]]

    Within these covers is your guide to the land of Skarr.

    < …

  • The physical characteristics of Skarr

    Jump back to [[Main Page]] First off, Skarr is a massive world, more comparable in size to Jupiter than to Earth, although Skarr is a solid, rocky world like Earth. Theories are that either Skarr consists of much lighter elements on the whole, or that …

  • History

    Jump back to [[Main Page]] No matter what the current setting, getting to Skarr is easy: incorporate the [[Transition Module]] into whatever campaign you are currently running. I've made the adventure hook simple and easy to modify to suit the …

  • Arcane Magic

    Jump back to [[Main Page]] h3. In areas outside of the craters, Arcane casters cannot regain spells. Any spells memorized when inside a crater are retained, but once cast, cannot be rememorized. Outside of the craters, Arcane characters rely heavily …

  • Magic Items

    Jump back to [[Main Page]] [[Wand of Cure Light Wounds]] [[Wand-woven Staff]] [[Ring Hilt]] [[Hollow Hilt]] [[Weak Blade]]

  • Divine Magic

    Jump back to [[Main Page]] Divine casters have a completely different set of problems. After resting, Divine casters must pray to their god at an altar to receive and divine powers. The amount of spells is proportional to the size of the altar (given …

  • Deities

    After millennia of no divine contact, deities were able to reconnect with the peoples of Skarr. Due to the nature of Skarr being the destination for many campaign worlds, serious consideration is needed to determine how to treat deities in this new …

  • Transition Module

    Jump back to [[Main Page]] Joshua, The time I have planned for all these years draws near. I will soon start the procedure. Where this experiment will lead I cannot say, for this has never been tried before, of that I am sure. Once begun, it …

  • Wand-woven Staff

    Jump back to [[Main Page]] Jump back to [[Magic Items]] This is a creation of an old Eberron character. He was a warforged artificer, named Gizmo. He collected wands, and was frustrated by his inability to wield more than two at any one time. …

  • Wand of Cure Light Wounds

    Jump back to [[Main Page]] Jump back to [[Magic Items]] Gizmo the Artificer used many items which had significance to him as components in his crafting of magical items. When the party was ambushed and the healer was almost fatally wounded with a …

  • Ring Hilt

    Jump back to [[Main Page]] Jump back to [[Magic Items]] Ring hilts can be added to any magic sword when it is being crafted. The pommel of the sword is able to unscrew, and there is a gap between the pommel and the grip large enough for a ring to …

  • Hollow Hilt

    Jump back to [[Main Page]] Jump back to [[Magic Items]] This is a secret compartment in the hilt of a weapon that is large enough for small objects. Examples are lockpicks, maps, scrolls, messages, gems, etc. Many times this is crafted into …

  • Weak Blade

    Jump back to [[Main Page]] Jump back to [[Magic Items]] Reven, a particularly nasty rogue did not like for his prey to get far. He commissioned some special daggers that had a poison reservoir in the hilt. When thrown, a poison-filled shard of metal …

  • Hoagus Scrumblerite

    Hoagus Scrumblerite is a cleric of Torag, from a long and proud line of Dwarven acolytes of the god of honor, planning and well-made steel. A cleric of the Temple of the Everburning Torch, he carries strength, honor, strong plate steel and good humor …

  • Izrafel

    Though he is virtually unknown to the party, Izrafel is the reason for the party being transported to Skarr, never to return. He was released from stasis many thousands of years ago, and has explored this new world thoroughly. A keeper of lore and maker …

  • Crag Hack

    A decorated hero in Enroth, Crag Hack became bored with his home, deciding to seek out a new life in Skarr. He boldly set sail for this new frontier, and was delighted to find a land in turmoil where his skills could be best put to use. Crag Hack has a …

  • Tharros

    Tharros is an elven psionic who comes from an island in the center of Thanatos, better known as the "Sea of Dust". Thanatos is desert land known for bringing upon instant death to anyone who steps upon its sands. Tharros has traveled far from Thanatos …

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